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Cache Set

API for setting cache values.

URL Confirmation

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/cache/v20241201/set
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
cache_keystringRequiredCache key
cache_valuestringRequiredCache value
cache_ttlstringRequiredCache TTL (in seconds)
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Response Data

Res Class

FieldTypeDescription
StatusstringProcessing status

Unity C# Implementation

using System;
using System.Collections;
using UnityEngine.Networking;

public class CacheSet
{
static string path = "https://service-api.playnanoo.com/cache/v20241201/set";

[Serializable]
public class Req : DeviceInfo
{
public string cache_key;
public string cache_value;
public string cache_ttl;

public IEnumerator Send(string cache_key, string cache_value, int cache_ttl, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(cache_key)) this.cache_key = cache_key;
if (!string.IsNullOrEmpty(cache_value)) this.cache_value = cache_value;
this.cache_ttl = cache_ttl.ToString();

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}

Usage Example

public void SetCache()
{
CacheSet.Req req = new CacheSet.Req();

StartCoroutine(req.Send(
cache_key: "player_level",
cache_value: "50",
cache_ttl: 3600,
onSuccess: res =>
{
Debug.Log($"Set success: {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"Set failed: [{error.ErrorCode}] [{error.Message}]");
}
));
}