Cache Delete
Deletes a cache value.
Check URL
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/cache/v20241201/del - Method:
PUT - Authentication Required: Yes
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| cache_key | string | Required | Cache key to delete |
Response Data
| Field | Type | Description |
|---|---|---|
| Status | string | Processing status |
Code Example
void UMyGame::DeleteCache(const FString& CacheKey)
{
// Create request data
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("cache_key"), CacheKey);
// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/cache/v20241201/del"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include auth token
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("Cache deleted successfully: %s"), *Status);
}
}
});
Request->ProcessRequest();
}
Cache Deletion
You can manage storage space by explicitly deleting cache data that is no longer needed.