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Save Data

Safely stores player/game environment data. Stored game data can be viewed in the console, and past data storage history can also be checked using data tracking.

Call Information​

public void Save (string storageKey, string storageValue, bool isPrivate, PlayNANOODelegate callback) {}

Call Details​

ParameterDescriptionType
storageKeyData keystring
storageValueData valuestring
isPrivateWhen data access restriction is enabled, it blocks external players from accessing the data.boolean
callbackCommunication resultPlayNANOODelegate

Source Code​

using PlayNANOO;

public class PlayNANOOExample : MonoBehaviour
{
Plugin plugin;

void Awake()
{
plugin = Plugin.GetInstance();

plugin.Storage.Save("storageKey", "storageValue", "isPrivate", (state, error, jsonString, values) => {
if (state.Equals(Configure.PN_API_STATE_SUCCESS))
{
Debug.Log("Success");
}
else
{
Debug.Log("Fail");
}
})
}
}

Response​

HTTP/1.1 200 OK
Content-Type: application/json;charset=UTF-8
{
"Status" : "String"
}