using PlayNANOO;
public class PlayNANOOExample : MonoBehaviour
{
Plugin plugin;
void Awake()
{
plugin = Plugin.GetInstance();
// 使用单个道具
string itemKey = "ITEM_KEY";
plugin.InboxManager.ConsumeItem(itemKey, (status, error, jsonString, values) =>
{
if(status.Equals(Configure.PN_API_STATE_SUCCESS)) {
PlayNANOO.Inbox.ItemValueModel[] items = values["Items"] as PlayNANOO.Inbox.ItemValueModel[];
foreach (PlayNANOO.Inbox.ItemValueModel item in items)
{
Debug.Log(item.item_code);
Debug.Log(item.item_count);
}
} else {
Debug.Log("Fail");
}
});
// 使用多个道具
List<string> itemKeys = new List<string>();
itemKeys.Add("ITEM_KEY_1");
itemKeys.Add("ITEM_KEY_2");
plugin.InboxManager.ConsumeMultiItem(itemKeys, (status, error, jsonString, values) =>
{
PlayNANOO.Inbox.ItemValueModel[] items = values["Items"] as PlayNANOO.Inbox.ItemValueModel[];
foreach (PlayNANOO.Inbox.ItemValueModel item in items)
{
Debug.Log(item.item_code);
Debug.Log(item.item_count);
}
});
}
}