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Add Player Block

Explains how to add a specific player to the block list.

URL Verification

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/chat/v20211101/block/add
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

The Req class inherits from DeviceInfo.

FieldTypeDescription
block_user_idstringUser ID to block
block_user_namestringUser name to block

Response Data

Res

FieldTypeDescription
StatusstringProcessing status

Unity C# Implementation

using System;
using System.Collections;
using UnityEngine.Networking;

public class BlockPlayerAdd
{
static string path = "https://service-api.playnanoo.com/chat/v20211101/block/add";

[Serializable]
public class Req : DeviceInfo
{
public string block_user_id;
public string block_user_name;

public IEnumerator Send(string blockUserId, string blockUserName, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(blockUserId)) this.block_user_id = blockUserId;
if (!string.IsNullOrEmpty(blockUserName)) this.block_user_name = blockUserName;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}

Usage Example

using UnityEngine;

public class ChatExample : MonoBehaviour
{
public void BlockAdd()
{
string blockUserId = "CRCVTE1OMB8NPSW";
string blockUserName = "Email Verified";

BlockPlayerAdd.Req req = new BlockPlayerAdd.Req();
StartCoroutine(req.Send(
blockUserId: blockUserId,
blockUserName: blockUserName,
onSuccess: res =>
{
Debug.Log($"Status : {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"BlockAdd failed: [{error.ErrorCode}] {error.Message}");
}
));
}
}