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添加玩家屏蔽

介绍如何将特定玩家添加到屏蔽列表。

URL 确认

此 API 使用 service-api.playnanoo.com 域名。

API 信息

  • URL: https://service-api.playnanoo.com/chat/v20211101/block/add
  • Method: PUT
  • 需要认证: 是

请求参数

Req 类继承自 DeviceInfo

字段类型说明
block_user_idstring要屏蔽的用户 ID
block_user_namestring要屏蔽的用户名称

响应数据

Res

字段类型说明
Statusstring处理状态

Unity C# 实现

using System;
using System.Collections;
using UnityEngine.Networking;

public class BlockPlayerAdd
{
static string path = "https://service-api.playnanoo.com/chat/v20211101/block/add";

[Serializable]
public class Req : DeviceInfo
{
public string block_user_id;
public string block_user_name;

public IEnumerator Send(string blockUserId, string blockUserName, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(blockUserId)) this.block_user_id = blockUserId;
if (!string.IsNullOrEmpty(blockUserName)) this.block_user_name = blockUserName;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}

使用示例

using UnityEngine;

public class ChatExample : MonoBehaviour
{
public void BlockAdd()
{
string blockUserId = "CRCVTE1OMB8NPSW";
string blockUserName = "이메일인증";

BlockPlayerAdd.Req req = new BlockPlayerAdd.Req();
StartCoroutine(req.Send(
blockUserId: blockUserId,
blockUserName: blockUserName,
onSuccess: res =>
{
Debug.Log($"Status : {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"BlockAdd 실패: [{error.ErrorCode}] {error.Message}");
}
));
}
}