解除玩家屏蔽
介绍如何将特定玩家从屏蔽列表中移除。
URL 确认
此 API 使用 service-api.playnanoo.com 域名。
API 信息
- URL:
https://service-api.playnanoo.com/chat/v20211101/block/remove - Method:
PUT - 需要认证: 是
请求参数
Req 类继承自 DeviceInfo。
| 字段 | 类型 | 说明 |
|---|---|---|
| block_user_id | string | 要解除屏蔽的用户 ID |
响应数据
Res
| 字段 | 类型 | 说明 |
|---|---|---|
| Status | string | 处理状态 |
Unity C# 实现
using System;
using System.Collections;
using UnityEngine.Networking;
public class BlockPlayerRemove
{
static string path = "https://service-api.playnanoo.com/chat/v20211101/block/remove";
[Serializable]
public class Req : DeviceInfo
{
public string block_user_id;
public IEnumerator Send(string blockUserId, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(blockUserId)) this.block_user_id = blockUserId;
yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}
[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}
使用示例
using UnityEngine;
public class ChatExample : MonoBehaviour
{
public void BlockRemove()
{
string blockUserId = "CRCVTE1OMB8NPSW";
BlockPlayerRemove.Req req = new BlockPlayerRemove.Req();
StartCoroutine(req.Send(
blockUserId: blockUserId,
onSuccess: res =>
{
Debug.Log($"Status : {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"BlockRemove 실패: [{error.ErrorCode}] {error.Message}");
}
));
}
}