玩家屏蔽列表查询
介绍如何查询已屏蔽的玩家列表。
URL 确认
此 API 使用 service-api.playnanoo.com 域名。
API 信息
- URL:
https://service-api.playnanoo.com/chat/v20211101/block - Method:
PUT - 需要认证: 是
请求参数
Req 类继承自 DeviceInfo。
没有额外的参数。
响应数据
Res
| 字段 | 类型 | 说明 |
|---|---|---|
| Items | List<BlockPlayerItem> | 已屏蔽的玩家列表 |
BlockPlayerItem
| 字段 | 类型 | 说明 |
|---|---|---|
| BlockUserId | string | 被屏蔽的用户 ID |
| BlockUserName | string | 被屏蔽的用户名称 |
Unity C# 实现
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
public class BlockPlayer
{
static string path = "https://service-api.playnanoo.com/chat/v20211101/block";
[Serializable]
public class Req : DeviceInfo
{
public IEnumerator Send(Action<Res> onSuccess, Action<BaseResponse> onError)
{
yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}
[Serializable]
public class Res : BaseResponse
{
public List<BlockPlayerItem> Items;
}
[Serializable]
public class BlockPlayerItem
{
public string BlockUserId;
public string BlockUserName;
}
}
使用示例
using UnityEngine;
public class ChatExample : MonoBehaviour
{
public void BlockPlayerList()
{
BlockPlayer.Req req = new BlockPlayer.Req();
StartCoroutine(req.Send(
onSuccess: res =>
{
foreach(BlockPlayer.BlockPlayerItem item in res.Items)
{
Debug.Log($"BlockUserId : {item.BlockUserId}");
Debug.Log($"BlockUserName : {item.BlockUserName}");
}
},
onError: (error) =>
{
Debug.LogError($"BlockPlayerList 실패: [{error.ErrorCode}] {error.Message}");
}
));
}
}