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玩家屏蔽列表查询

介绍如何查询已屏蔽的玩家列表。

URL 确认

此 API 使用 service-api.playnanoo.com 域名。

API 信息

  • URL: https://service-api.playnanoo.com/chat/v20211101/block
  • Method: PUT
  • 需要认证: 是

请求参数

Req 类继承自 DeviceInfo

没有额外的参数。

响应数据

Res

字段类型说明
ItemsList<BlockPlayerItem>已屏蔽的玩家列表

BlockPlayerItem

字段类型说明
BlockUserIdstring被屏蔽的用户 ID
BlockUserNamestring被屏蔽的用户名称

Unity C# 实现

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;

public class BlockPlayer
{
static string path = "https://service-api.playnanoo.com/chat/v20211101/block";

[Serializable]
public class Req : DeviceInfo
{
public IEnumerator Send(Action<Res> onSuccess, Action<BaseResponse> onError)
{
yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public List<BlockPlayerItem> Items;
}

[Serializable]
public class BlockPlayerItem
{
public string BlockUserId;
public string BlockUserName;
}
}

使用示例

using UnityEngine;

public class ChatExample : MonoBehaviour
{
public void BlockPlayerList()
{
BlockPlayer.Req req = new BlockPlayer.Req();
StartCoroutine(req.Send(
onSuccess: res =>
{
foreach(BlockPlayer.BlockPlayerItem item in res.Items)
{
Debug.Log($"BlockUserId : {item.BlockUserId}");
Debug.Log($"BlockUserName : {item.BlockUserName}");
}
},
onError: (error) =>
{
Debug.LogError($"BlockPlayerList 실패: [{error.ErrorCode}] {error.Message}");
}
));
}
}