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Initialize Currency

API to initialize player's currency.

URL Verification

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/currency/v20240301/init
  • Method: PUT
  • Authentication Required: Yes
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Request Parameters

This API has no additional request parameters.

Response Data

Res Class

FieldTypeDescription
itemsList<ItemModel>Initialized currency list

ItemModel Class

FieldTypeDescription
currency_codestringCurrency code
currency_amountdoubleCurrency amount owned

Unity C# Implementation

BaseResponse Class

Base class for all API responses.

public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}

Field descriptions:

  • ErrorCode: Error code
  • Message: Error message
  • WithdrawalKey: Key required for recovery if account is in withdrawal grace period (provided only for accounts in withdrawal grace period)
  • BlockKey: Key provided for blocked accounts (provided only for blocked accounts)

ItemModel Class

[Serializable]
public class ItemModel
{
public string currency_code;

public double currency_amount;
}

Initialize Currency Class

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;

public class CurrencyInit
{
static string path = "https://service-api.playnanoo.com/currency/v20240301/init";

[Serializable]
public class Req : DeviceInfo
{
public IEnumerator Send(Action<Res> onSuccess, Action<BaseResponse> onError)
{
yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public List<ItemModel> items = new List<ItemModel>();
}

[Serializable]
public class ItemModel
{
public string currency_code;

public double currency_amount;
}
}

Usage Example

public void InitCurrency()
{
CurrencyInit.Req req = new CurrencyInit.Req();

StartCoroutine(req.Send(
onSuccess: res =>
{
Debug.Log("Currency initialization successful");

foreach (var item in res.items)
{
Debug.Log($"Currency code: {item.currency_code}");
Debug.Log($"Amount owned: {item.currency_amount}");
}
},
onError: error =>
{
Debug.LogError($"Currency initialization failed: [{error.ErrorCode}] {error.Message}");
}
));
}
Currency Initialization Caution

This API initializes all of the player's currencies. It should be used with caution.