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iOS Receipt Validation

API for validating iOS In-App Purchase (IAP) receipts.

URL Verification

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/iap/v20221001/unity/ios
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
receiptstringRequiredReceipt information
product_idstringRequiredProduct ID for payment
currencystringRequiredCurrency code (KRW, JPY, USD, CNY...)
pricestringRequiredPayment amount
duplicate_allowstringRequiredAllow duplicate receipt validation (Y/N)

Response Data

Res Class

FieldTypeDescription
UserIDstringUser ID
PackageNamestringPackage name
OrderIDstringOrder ID
ProductIDstringProduct ID
CurrencystringCurrency code
PricestringPrice

Unity C# Implementation

BaseResponse Class

Base class for all API responses.

public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}

Field descriptions:

  • ErrorCode: Error code
  • Message: Error message
  • WithdrawalKey: Key required for recovery when account is in withdrawal grace period (provided only for accounts in withdrawal grace period)
  • BlockKey: Key provided when account is blocked (provided only for blocked accounts)

iOS IAP Validation Class

using System;
using System.Collections;
using UnityEngine.Networking;

public class IAPUnityIOS
{
static string path = "https://service-api.playnanoo.com/iap/v20221001/unity/ios";

[Serializable]
public class Req
{
public string receipt; // Receipt information
public string product_id; // Product ID for payment
public string currency; // Currency code (KRW, JPY, USD, CNY...)
public string price; // Payment amount
public string duplicate_allow; // Allow duplicate receipt validation

public IEnumerator Send(string receipt, string product_id, string currency, string price, bool duplicate_allow, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(receipt)) this.receipt = receipt;
if (!string.IsNullOrEmpty(product_id)) this.product_id = product_id;
if (!string.IsNullOrEmpty(currency)) this.currency = currency;
if (!string.IsNullOrEmpty(price)) this.price = price;
this.duplicate_allow = duplicate_allow ? "Y" : "N";

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string UserID;
public string PackageName;
public string OrderID;
public string ProductID;
public string Currency;
public string Price;
}
}

Usage Example

public void ValidateIOSIAP()
{
IAPUnityIOS.Req req = new IAPUnityIOS.Req();

// App Store payment information
string receipt = "Base64EncodedReceiptData==";
string productId = "com.example.game.gold_100";
string currency = "USD";
string price = "0.99";

StartCoroutine(req.Send(
receipt: receipt,
product_id: productId,
currency: currency,
price: price,
duplicate_allow: false, // Do not allow duplicate receipts
onSuccess: res =>
{
Debug.Log($"IAP validation successful");
Debug.Log($"User ID: {res.UserID}");
Debug.Log($"Order ID: {res.OrderID}");
Debug.Log($"Product ID: {res.ProductID}");
Debug.Log($"Price: {res.Price} {res.Currency}");
},
onError: (error) =>
{
Debug.LogError($"IAP validation failed: [{error.ErrorCode}] [{error.Message}]");
}
));
}
Duplicate Receipt Validation

If duplicate_allow is set to false, duplicate validation with the same receipt is not possible. In a test environment, you can set it to true to allow duplicate validation.

App Store Receipt

The receipt is Base64-encoded receipt data provided by StoreKit. Receipt data can be obtained through appStoreReceiptURL.

Price Information

The price must be passed as a string with the actual payment amount. Currency uses ISO 4217 currency codes.