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Get All Currencies

Retrieves all currency information owned by the player.

URL Confirmation

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/currency/v20250301/all
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

This API does not require additional request parameters.

Response Data

FieldTypeDescription
itemsarrayCurrency list

Items Array Elements

FieldTypeDescription
currency_codestringCurrency code
currency_amountnumberOwned currency quantity

Code Example

void UMyGame::GetAllCurrencies()
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();

// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/currency/v20250301/all"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include auth token
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
const TArray<TSharedPtr<FJsonValue>>* Items;
if (JsonObject->TryGetArrayField(TEXT("items"), Items))
{
for (const auto& Item : *Items)
{
TSharedPtr<FJsonObject> Currency = Item->AsObject();
FString Code = Currency->GetStringField(TEXT("currency_code"));
double Amount = Currency->GetNumberField(TEXT("currency_amount"));
UE_LOG(LogTemp, Log, TEXT("Currency: %s, Amount: %f"), *Code, Amount);
}
}
}
}
});

Request->ProcessRequest();
}
Usage

It is efficient to use this when starting the game or displaying currency status.