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Delete Friend

Deletes a registered friend.

URL Verification

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/friend/v20231201/delete
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
table_codestringRequiredFriend table code
relationship_codestringRequiredRelationship code of the friend to delete

Response Data

FieldTypeDescription
StatusstringProcessing result status

Code Example

void UMyGame::DeleteFriend(const FString& TableCode, const FString& RelationshipCode)
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("relationship_code"), RelationshipCode);

// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/friend/v20231201/delete"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include auth token
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("Friend deleted successfully: %s"), *Status);
}
}
else
{
UE_LOG(LogTemp, Error, TEXT("Friend deletion failed"));
}
});

Request->ProcessRequest();
}
Non-Recoverable

Friend deletion cannot be undone. It's recommended to get user confirmation before deletion.