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Send Friend Request

Send a friend request to another user.

URL Verification

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/friend/v20231201/request
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
table_codestringRequiredFriend table code
open_idstringRequiredOpen ID of the user to send friend request to

Response Data

FieldTypeDescription
StatusstringProcessing result status

Code Example

void UMyGame::SendFriendRequest(const FString& TableCode, const FString& OpenId)
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("open_id"), OpenId);

// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/friend/v20231201/request"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include auth token
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("Friend request successful: %s"), *Status);
}
}
});

Request->ProcessRequest();
}
OpenID

OpenID can be obtained through the random user search API.

Duplicate Requests

An error may occur if the user is already a friend or if there is a pending request.