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Delete Player

Deletes a specific player's record from the leaderboard.

URL Confirmation

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/leaderboard/v20240301/delete
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
uidstringRequiredTable code
record_idstringRequiredRecord ID to delete (player identifier)

Response Data

FieldTypeDescription
StatusstringProcessing status

Code Example

void UMyGame::DeletePlayerRecord(const FString& TableCode, const FString& RecordId)
{
// 요청 데이터 생성
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("uid"), TableCode);
Body->SetStringField(TEXT("record_id"), RecordId);

// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/leaderboard/v20240301/delete"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("플레이어 기록 삭제 성공: %s"), *Status);
}
}
});

Request->ProcessRequest();
}
Deletion Precautions

Deleted records cannot be recovered. It is recommended to have a confirmation process before deletion.