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Record Score

Records a score to the leaderboard.

URL Confirmation

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/leaderboard/v20240301/record
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
uidstringRequiredTable code
record_idstringRequiredRecord ID (player identifier)
scoredoubleRequiredScore
extra_datastringYesExtra data (JSON string)

Response Data

FieldTypeDescription
StatusstringProcessing status

Code Example

void UMyGame::RecordScore(const FString& TableCode, const FString& RecordId, double Score)
{
// 추가 데이터 생성 (선택사항)
TSharedPtr<FJsonObject> ExtraDataObject = MakeShareable(new FJsonObject());
ExtraDataObject->SetNumberField(TEXT("level"), 10);
ExtraDataObject->SetNumberField(TEXT("playtime"), 3600);

FString ExtraDataJson;
TSharedRef<TJsonWriter<>> ExtraWriter = TJsonWriterFactory<>::Create(&ExtraDataJson);
FJsonSerializer::Serialize(ExtraDataObject.ToSharedRef(), ExtraWriter);

// 요청 데이터 생성
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("uid"), TableCode);
Body->SetStringField(TEXT("record_id"), RecordId);
Body->SetNumberField(TEXT("score"), Score);
Body->SetStringField(TEXT("extra_data"), ExtraDataJson);

// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/leaderboard/v20240301/record"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("점수 기록 성공: %s"), *Status);
}
}
});

Request->ProcessRequest();
}
Score Recording

Recorded scores are processed according to the table settings (record_type):

  • highscore: Keep only the highest score
  • lowscore: Keep only the lowest score
  • sum: Sum all scores
  • last: Update with the most recent score
Extra Data

extra_data can include additional information to be stored with the score in JSON format, such as player level, playtime, item information, etc.