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Error Codes

Callback Method Information

public void OnError(ChatErrorModel error) {}

ChatErrorModel Class Details

Data KeyDescriptionType
codeError codestring
messageError messagestring

Source Code

using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;

public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
ChatClient chatClient;

void Start()
{
chatClient = new ChatClient(this);
chatClient.Connect();
}

void Update()
{
if (chatClient != null)
{
chatClient.Service();
}
}

public void OnError(ChatErrorModel error)
{
Debug.Log(error.code);
Debug.Log(error.message);
}
}

Error Information

When server connection fails ErrorCode : 1000 ErrorMessage : NoConnectException

When game information does not match ErrorCode : 1001 ErrorMessage : NoGameServiceException

When user information does not exist ErrorCode : 1002 ErrorMessage : NoPlayerException

When not subscribed to a channel ErrorCode : 2000 ErrorMessage : NotSubscribeException

When a socket error occurs ErrorCode : 3000 ErrorMessage : NoSocketException

When the server connection limit is exceeded ErrorCode : 4000 ErrorMessage : MaxConnectionException