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Channel Subscription

The PlayNANOO chat service allows channels to be used by user groups or topics. Users who subscribe to a channel can receive all public messages.

Call Information​

Subscribe(string channelId) {}
Subscribe(string channelId, short prevMessageCount) {}

Call Details​

ParameterDescriptionType
channelIdSubscription channel IDstring
prevMessageCountNumber of past messages to retrievestring

Callback Method Information​

public void OnSubscribed(ChatInfoModel chatInfoModel) {}

ChatInfoModel Class Details​

The ChatInfoModel Class contains information about the channel and user who sent the message.

Data KeyDescriptionType
gameIdGame IDstring
channelIdChannel IDstring
userUniqueIdUser IDstring
userNameUser namestring

Source Code​

using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;

public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
ChatClient chatClient;

void Start()
{
chatClient = new ChatClient(this);
chatClient.SetPlayer("USER_ID", "USER_NAME");
chatClient.Connect();
}

public void OnConntected()
{
chatClient.Subscribe("CHANNEL_ID");
}

public void OnSubscribed(ChatInfoModel chatInfo)
{
Debug.Log("User Joined");
}
}