using PlayNANOO;
public class PlayNANOOExample : MonoBehaviour
{
Plugin plugin;
void Awake()
{
plugin = Plugin.GetInstance();
PlayNANOO.Storage.MultiLoadParam multiLoadParam = new PlayNANOO.Storage.MultiLoadParam();
multiLoadParam.Items.Add(new PlayNANOO.Storage.MultiLoadParamValue { PlayerId = "PLAYER_ID_1", StorageKey = "STORAGE_KEY_1" });
multiLoadParam.Items.Add(new PlayNANOO.Storage.MultiLoadParamValue { PlayerId = "PLAYER_ID_2", StorageKey = "STORAGE_KEY_2" });
plugin.Storage.MultiPlayerDataLoad(multiLoadParam, (status, error, jsonString, values) => {
if (status.Equals(Configure.PN_API_STATE_SUCCESS))
{
foreach (Dictionary<string, object> value in (ArrayList)values["Items"])
{
Debug.Log(value["PlayerId"]);
Debug.Log(value["StorageKey"]);
Debug.Log(value["StorageValue"]);
}
}
else
{
Debug.Log("Fail");
}
});
}
}