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Member Conversion

This API links a guest account to a social account.

URL Confirmation

This API uses the service-account.playnanoo.com domain.

API Information

  • URL: https://service-account.playnanoo.com/api/v20240401/social/change
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
account_tokenstringRequiredSocial account token
account_typestringRequiredSocial account type (e.g., "google", "facebook", "apple")
platformstringRequiredPlatform (e.g., "aos", "ios")
device_idstringRequiredDevice unique ID
device_modelstringRequiredDevice model name
device_osstringRequiredDevice OS
device_languagestringRequiredDevice language (e.g., "KO", "EN")
DeviceInfo Inheritance

The Req class for this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Response Data

Res Class

FieldTypeDescription
TokenSerializeTokenDataToken information
PlayerSerializePlayerDataPlayer information

SerializeTokenData Structure

FieldTypeDescription
AccessTokenstringAccess token
RefreshTokenstringRefresh token

SerializePlayerData Structure

FieldTypeDescription
UserUniqueIDstringUser unique ID
OpenIDstringOpen ID
NicknamestringNickname
LinkedIDstringLinked ID
LinkedTypestringLinked type
PurchaseCountintPurchase count
PurchaseCurrencyCodestringPurchase currency code
PurchaseTotalPricedoubleTotal purchase amount
PurchaseVoidedCountintRefund count
PurchaseVoidedCurrencyCodestringRefund currency code
PurchaseVoidedTotalPricedoubleTotal refund amount
CountrystringCountry
TimezonestringTimezone
OffsetintTime offset
JoinPeriodintJoin period

Unity C# Implementation

BaseResponse Class

Base class for all API responses.

public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}

Field descriptions:

  • ErrorCode: Error code
  • Message: Error message
  • WithdrawalKey: Key required for recovery when the account is in withdrawal grace period (only provided for accounts pending withdrawal)
  • BlockKey: Key provided when the account is blocked (only provided for blocked accounts)
using System;
using System.Collections;
using UnityEngine.Networking;

public class SocialChange
{
static string path = "https://service-account.playnanoo.com/api/v20240401/social/change";

[Serializable]
public class Req : DeviceInfo
{
public string account_token;
public string account_type;

public IEnumerator Send(
string account_token,
string account_type,
Action<Res> onSuccess,
Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(account_token)) this.account_token = account_token;
if (!string.IsNullOrEmpty(account_type)) this.account_type = account_type;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public SerializeTokenData Token;
public SerializePlayerData Player;
}

[Serializable]
public class SerializeTokenData
{
public string AccessToken;
public string RefreshToken;
}

[Serializable]
public class SerializePlayerData
{
public string UserUniqueID;
public string OpenID;
public string Nickname;
public string LinkedID;
public string LinkedType;
public int PurchaseCount;
public string PurchaseCurrencyCode;
public double PurchaseTotalPrice;
public int PurchaseVoidedCount;
public string PurchaseVoidedCurrencyCode;
public double PurchaseVoidedTotalPrice;
public string Country;
public string Timezone;
public int Offset;
public int JoinPeriod;
}
}

Usage Example

public void ChangeSocialAccount(string googleToken)
{
SocialChange.Req req = new SocialChange.Req();

StartCoroutine(req.Send(
account_token: googleToken,
account_type: "google",
onSuccess: res =>
{
// 토큰
Debug.Log($"AccessToken: {res.Token.AccessToken}");
Debug.Log($"RefreshToken: {res.Token.RefreshToken}");

// 플레이어 정보
Debug.Log($"UserUniqueID: {res.Player.UserUniqueID}");
Debug.Log($"OpenID: {res.Player.OpenID}");
Debug.Log($"Nickname: {res.Player.Nickname}");
Debug.Log($"LinkedID: {res.Player.LinkedID}");
Debug.Log($"LinkedType: {res.Player.LinkedType}");
Debug.Log($"Country: {res.Player.Country}");
},
onError: (error) =>
{
Debug.LogError($"소셜 계정 연동 실패: [{error.ErrorCode}] [{error.Message}]");
}
));
}
Social Account Types

Supported account_type values:

  • "google": Google account
  • "facebook": Facebook account
  • "apple": Apple account