Random User Search
Searches for random users.
URL Confirmation
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/friend/v20231201/searchRandom - Method:
PUT - Authentication Required: Yes
DeviceInfo Inheritance
The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| table_code | string | Required | Friend table code |
| limit | int | Required | Number of users to search |
Response Data
Res Class
| Field | Type | Description |
|---|---|---|
| Items | List<ItemModel> | Random user list |
ItemModel Class
| Field | Type | Description |
|---|---|---|
| OpenId | string | Open ID |
| UserId | string | User ID |
| Nickname | string | Nickname |
| AccessSeconds | int | Last access time (in seconds) |
| InDate | string | Registration date |
Unity C# Implementation
BaseResponse Class
Base class for all API responses.
public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}
Field descriptions:
ErrorCode: Error codeMessage: Error messageWithdrawalKey: Key required for recovery if account is in withdrawal grace period (provided only for accounts in withdrawal grace period)BlockKey: Key provided if account is blocked (provided only for blocked accounts)
Random User Search Class
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
public class FriendRandomSearch
{
static string path = "https://service-api.playnanoo.com/friend/v20231201/searchRandom";
[Serializable]
public class Req : DeviceInfo
{
public string table_code;
public int limit;
public IEnumerator Send(string tableCode, int limit, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;
this.limit = limit;
yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}
[Serializable]
public class Res : BaseResponse
{
public List<ItemModel> Items = new List<ItemModel>();
}
[Serializable]
public class ItemModel
{
public string OpenId;
public string UserId;
public string Nickname;
public int AccessSeconds;
public string InDate;
}
}
Usage Example
using PlayNANOO;
public class PlayNANOOExample : MonoBehaviour
{
void SearchRandomUsers()
{
FriendRandomSearch.Req req = new FriendRandomSearch.Req();
StartCoroutine(req.Send(
tableCode: "friend_table",
limit: 10,
onSuccess: res =>
{
Debug.Log($"Found {res.Items.Count} random users");
foreach (var user in res.Items)
{
Debug.Log($"User: {user.Nickname} (ID: {user.UserId})");
Debug.Log($" OpenId: {user.OpenId}");
Debug.Log($" Registration Date: {user.InDate}");
}
},
onError: (error) =>
{
Debug.LogError($"Random user search failed: [{error.ErrorCode}] [{error.Message}]");
}
));
}
}
Friend Recommendations
You can use this API to implement a "suggested friends" feature. You can send friend requests to the searched users.