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Get Pending Friend Requests

Retrieves the list of pending friend requests.

URL Confirmation

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/friend/v20231201/searchPending
  • Method: PUT
  • Authentication Required: Yes
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Request Parameters

ParameterTypeRequiredDescription
table_codestringRequiredFriend table code

Response Data

Res Class

FieldTypeDescription
ItemsList<FriendItem>Pending friend request list

FriendItem Class

FieldTypeDescription
RelationshipCodestringRelationship code
UserIdstringUser ID
NicknamestringNickname
TimezonestringTimezone
AccessSecondsdoubleLast access time (in seconds)

Unity C# Implementation

BaseResponse Class

Base class for all API responses.

public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}

Field descriptions:

  • ErrorCode: Error code
  • Message: Error message
  • WithdrawalKey: Key required for recovery if account is in withdrawal grace period (provided only for accounts in withdrawal grace period)
  • BlockKey: Key provided if account is blocked (provided only for blocked accounts)

Pending Friend Request Retrieval Class

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;

public class FriendReadyAll
{
static string path = "https://service-api.playnanoo.com/friend/v20231201/searchPending";

[Serializable]
public class Req : DeviceInfo
{
public string table_code;

public IEnumerator Send(string tableCode, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public List<FriendItem> Items;
}

[Serializable]
public class FriendItem
{
public string RelationshipCode;
public string UserId;
public string Nickname;
public string Timezone;
public double AccessSeconds;
}
}

Usage Example

using PlayNANOO;

public class PlayNANOOExample : MonoBehaviour
{
void GetPendingFriendRequests()
{
FriendReadyAll.Req req = new FriendReadyAll.Req();

StartCoroutine(req.Send(
tableCode: "friend_table",
onSuccess: res =>
{
Debug.Log($"Pending friend requests: {res.Items.Count}");

foreach (var request in res.Items)
{
Debug.Log($"Requester: {request.Nickname}");
Debug.Log($" Relationship Code: {request.RelationshipCode}");
}
},
onError: (error) =>
{
Debug.LogError($"Failed to retrieve pending friend requests: [{error.ErrorCode}] [{error.Message}]");
}
));
}
}
Accept/Reject

Pending friend requests can be accepted using the accept API or rejected using the delete API.