Friend Request
Sends a friend request to another user.
URL Confirmation
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/friend/v20231201/request - Method:
PUT - Authentication Required: Yes
DeviceInfo Inheritance
The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| table_code | string | Required | Friend table code |
| open_id | string | Required | Open ID of the user to send friend request to |
Response Data
Res Class
| Field | Type | Description |
|---|---|---|
| Status | string | Processing result status |
Unity C# Implementation
BaseResponse Class
Base class for all API responses.
public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}
Field descriptions:
ErrorCode: Error codeMessage: Error messageWithdrawalKey: Key required for recovery if account is in withdrawal grace period (provided only for accounts in withdrawal grace period)BlockKey: Key provided if account is blocked (provided only for blocked accounts)
Friend Request Class
using System;
using System.Collections;
using UnityEngine.Networking;
public class FriendRequest
{
static string path = "https://service-api.playnanoo.com/friend/v20231201/request";
[Serializable]
public class Req : DeviceInfo
{
public string table_code;
public string open_id;
public IEnumerator Send(string tableCode, string openId, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;
if (!string.IsNullOrEmpty(openId)) this.open_id = openId;
yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}
[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}
Usage Example
using PlayNANOO;
public class PlayNANOOExample : MonoBehaviour
{
void SendFriendRequest(string targetOpenId)
{
FriendRequest.Req req = new FriendRequest.Req();
StartCoroutine(req.Send(
tableCode: "friend_table",
openId: targetOpenId,
onSuccess: res =>
{
Debug.Log($"Friend request sent successfully: {res.Status}");
ShowMessage("Friend request has been sent.");
},
onError: (error) =>
{
Debug.LogError($"Failed to send friend request: [{error.ErrorCode}] [{error.Message}]");
ShowMessage("Failed to send friend request.");
}
));
}
void ShowMessage(string message)
{
// Display UI message
Debug.Log(message);
}
}
OpenID
OpenID can be obtained through the random user search API.
Duplicate Requests
An error may occur if the user is already a friend or if there is a pending request.