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Create Table

API for creating a leaderboard table.

URL Verification

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/leaderboard/v20240301/table/create
  • Method: PUT
  • Authentication Required: Yes
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Request Parameters

ParameterTypeRequiredDescription
namestringRequiredTable name
rotationstringRequiredRotation method ("never" or "rotation")
rotation_timeoffsetintConditionalRotation time offset (required if rotation)
rotation_datestringConditionalRotation start date (required if rotation)
rotation_timestringConditionalRotation start time (required if rotation)
rotation_periodintConditionalRotation period in days (required if rotation)
record_typestringRequiredRecord type ("highscore", "lowscore", "sum", "last")
record_sort_typestringRequiredSort type ("asc", "desc")
record_prioritystringRequiredRecord priority ("Y" or "N")

Response Data

Res Class

FieldTypeDescription
TableIdstringCreated table ID

Unity C# Implementation

BaseResponse Class

Base class for all API responses.

public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}

Field descriptions:

  • ErrorCode: Error code
  • Message: Error message
  • WithdrawalKey: Key required for recovery if in withdrawal grace period (only provided for accounts in withdrawal grace period)
  • BlockKey: Key provided if account is blocked (only provided for blocked accounts)

Enum Definitions

public enum Rotaion
{
NEVER,
ROTATION
}

public enum RecordType
{
LOWSCORE,
HIGHSCORE,
SUM,
LAST
}

public enum SortType
{
DESC,
ASC
}

Create Table Class

using System;
using System.Collections;
using UnityEngine.Networking;

public class CreateTable
{
static string path = "https://service-api.playnanoo.com/leaderboard/v20240301/table/create";

[Serializable]
public class Req : DeviceInfo
{
public string name;

public string rotation;

public string record_type;

public string record_sort_type;

public string record_priority;

public int rotation_timeoffset;

public string rotation_date;

public string rotation_time;

public int rotation_period;

public IEnumerator Send(
string name,
Rotaion rotation,
int rotationTimeOffset,
string rotationDate,
string rotationTime,
int rotationPeriod,
RecordType recordType,
SortType recordSortType,
bool recordPriority,
Action<Res> onSuccess,
Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(name)) this.name = name;
this.record_priority = recordPriority ? "Y" : "N";
this.rotation = GetRotation(rotation);
this.record_type = GetRecordType(recordType);
this.record_sort_type = GetSortType(recordSortType);
if(this.rotation == "rotation")
{
this.rotation_timeoffset = rotationTimeOffset;
this.rotation_period = rotationPeriod;
if (!string.IsNullOrEmpty(rotationDate)) this.rotation_date = rotationDate;
if (!string.IsNullOrEmpty(rotationTime)) this.rotation_time = rotationTime;
}

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}

// Create as a common function.
private string GetRotation(Rotaion value)
{
if (value == Rotaion.NEVER)
{
return "never";
}

return "rotation";
}

private string GetRecordType(RecordType value)
{
return value switch
{
RecordType.LOWSCORE => "lowscore",
RecordType.SUM => "sum",
RecordType.LAST => "last",
_ => "highscore",
};
}

private string GetSortType(SortType value)
{
if (value == SortType.ASC)
{
return "asc";
}

return "desc";
}
}

[Serializable]
public class Res : BaseResponse
{
public string TableId;
}
}

Usage Example

public void CreateLeaderboardTable()
{
CreateTable.Req req = new CreateTable.Req();

StartCoroutine(req.Send(
name: "Weekly Ranking",
rotation: Rotaion.ROTATION,
rotationTimeOffset: 0,
rotationDate: "2024-03-01",
rotationTime: "00:00:00",
rotationPeriod: 7, // Rotate every 7 days
recordType: RecordType.HIGHSCORE,
recordSortType: SortType.DESC,
recordPriority: true,
onSuccess: res =>
{
Debug.Log("Table created successfully");
Debug.Log($"Table ID: {res.TableId}");
},
onError: error =>
{
Debug.LogError($"Table creation failed: [{error.ErrorCode}] {error.Message}");
}
));
}
Rotation Method
  • never: Permanent leaderboard with no season rotation
  • rotation: Leaderboard that automatically rotates seasons at specified intervals
Record Type
  • highscore: Keep only the highest score
  • lowscore: Keep only the lowest score
  • sum: Sum all scores
  • last: Update to the most recent score
Rotation Period

rotation_period is set in days. For example, to rotate every 7 days, set rotation_period to 7.