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Load Data

API for loading saved game data.

URL Verification

This API uses the service-storage-api.playnanoo.com domain.

API Information

  • URL: https://service-storage-api.playnanoo.com/storage/v20221001/load
  • Method: PUT
  • Authentication Required: Yes
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Request Parameters

ParameterTypeRequiredDescription
storage_keystringRequiredKey of the data to load

Response Data

Res Class

FieldTypeDescription
PlayerIdstringPlayer ID
StorageKeystringKey of the saved data
StorageValuestringValue of the saved data

Unity C# Implementation

BaseResponse Class

Base class for all API responses.

public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}

Field descriptions:

  • ErrorCode: Error code
  • Message: Error message
  • WithdrawalKey: Key required for recovery if account is in withdrawal grace period (provided only for accounts in withdrawal grace period)
  • BlockKey: Key provided if account is blocked (provided only for blocked accounts)

Load Data Class

using System;
using System.Collections;
using UnityEngine.Networking;

public class StorageLoad
{
static string path = "https://service-storage-api.playnanoo.com/storage/v20221001/load";

[Serializable]
public class Req : DeviceInfo
{
public string storage_key; // Key of the data to load

public IEnumerator Send(string storage_key, Action<Res> onSuccess, Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(storage_key)) this.storage_key = storage_key;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string PlayerId;
public string StorageKey;
public string StorageValue;
}
}

Usage Example

public void LoadGameData()
{
StorageLoad.Req req = new StorageLoad.Req();

StartCoroutine(req.Send(
storage_key: "player_game_data",
onSuccess: res =>
{
Debug.Log("Data loading successful");
Debug.Log($"Player ID: {res.PlayerId}");
Debug.Log($"Storage Key: {res.StorageKey}");

// JSON deserialization
var gameData = JsonUtility.FromJson<GameData>(res.StorageValue);
Debug.Log($"Level: {gameData.level}");
Debug.Log($"Score: {gameData.score}");
},
onError: error =>
{
Debug.LogError($"Data loading failed: [{error.ErrorCode}] {error.Message}");
}
));
}

[Serializable]
public class GameData
{
public int level;
public int score;
public string[] items;
}
Data Deserialization

If you saved storage_value as JSON, you can restore it to its original object using JsonUtility.FromJson<T>().

Handling Missing Data

An error is returned if there is no saved data. For initial players, handle this by setting default values.