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Multi Player Data Load

API for loading multiple public data items from other players at once.

URL Verification

This API uses the service-storage-api.playnanoo.com domain.

API Information

  • URL: https://service-storage-api.playnanoo.com/storage/v20221001/playerDataLoad/multi
  • Method: PUT
  • Authentication Required: Yes
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Request Parameters

ParameterTypeRequiredDescription
storage_keysstringRequiredList of data to query (JSON string)

storage_keys JSON Structure (MultiLoadParam)

FieldTypeRequiredDescription
ItemsMultiLoadParamValue[]RequiredList of data to query

MultiLoadParamValue Structure

FieldTypeRequiredDescription
PlayerIdstringRequiredPlayer ID to query
StorageKeystringRequiredKey of the data to load

Response Data

Res Class

FieldTypeDescription
ItemsStorageItem[]List of loaded data

StorageItem Structure

FieldTypeDescription
PlayerIdstringPlayer ID
StorageKeystringKey of the data
StorageValuestringValue of the data

Unity C# Implementation

BaseResponse Class

Base class for all API responses.

public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}

Field descriptions:

  • ErrorCode: Error code
  • Message: Error message
  • WithdrawalKey: Key required for recovery if account is in withdrawal grace period (provided only for accounts in withdrawal grace period)
  • BlockKey: Key provided if account is blocked (provided only for blocked accounts)

Multi Player Data Load Class

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;

[Serializable]
public class MultiLoadParam
{
public List<MultiLoadParamValue> Items = new List<MultiLoadParamValue>();
}

[Serializable]
public class MultiLoadParamValue
{
public string PlayerId;
public string StorageKey;
}

public class StorageMultiPlayerDataLoad
{
static string path = "https://service-storage-api.playnanoo.com/storage/v20221001/playerDataLoad/multi";

[Serializable]
public class Req : DeviceInfo
{
public string storage_keys;

public IEnumerator Send(
MultiLoadParam storageKeys,
Action<Res> onSuccess,
Action<BaseResponse> onError)
{
if (storageKeys != null) this.storage_keys = JsonUtility.ToJson(storageKeys);

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public StorageItem[] Items;
}

[Serializable]
public class StorageItem
{
public string PlayerId;
public string StorageKey;
public string StorageValue;
}
}

Usage Example

public void LoadOtherPlayerMultipleData()
{
StorageMultiPlayerDataLoad.Req req = new StorageMultiPlayerDataLoad.Req();

// Create players and data list to query
MultiLoadParam storageKeys = new MultiLoadParam();
storageKeys.Items.Add(new MultiLoadParamValue { PlayerId = "PLAYER_ID_1", StorageKey = "public_profile" });
storageKeys.Items.Add(new MultiLoadParamValue { PlayerId = "PLAYER_ID_2", StorageKey = "achievement_list" });
storageKeys.Items.Add(new MultiLoadParamValue { PlayerId = "PLAYER_ID_1", StorageKey = "ranking_info" });

StartCoroutine(req.Send(
storageKeys: storageKeys,
onSuccess: res =>
{
Debug.Log("Other player multi data loading successful");

foreach (var item in res.Items)
{
Debug.Log($"Player ID: {item.PlayerId}");
Debug.Log($"{item.StorageKey}: {item.StorageValue}");

// Process each data
switch (item.StorageKey)
{
case "public_profile":
var profile = JsonUtility.FromJson<PublicProfile>(item.StorageValue);
Debug.Log($"Player name: {profile.name}");
break;
case "achievement_list":
// Process achievements
break;
}
}
},
onError: error =>
{
Debug.LogError($"Data loading failed: [{error.ErrorCode}] {error.Message}");
}
));
}

[Serializable]
public class PublicProfile
{
public string name;
public int level;
public string avatar;
}
Efficient Querying

When querying multiple public data items from other players, using this API can reduce the number of network requests.

Security Caution

This API queries data from other players, so only data that is safe to be public should be stored. Never store sensitive personal information.

Ranking and Friend Systems

This API is useful for efficiently fetching information about multiple players in ranking systems or friend lists.