Add Player to Block List
Add a specific player to the block list.
URL Confirmation
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/chat/v20211101/block/add - Method:
PUT - Authentication Required: Yes
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| block_user_id | string | Required | User ID to block |
| block_user_name | string | Required | User name to block |
Response Data
| Field | Type | Description |
|---|---|---|
| Status | string | Processing status |
Code Example
void UMyGame::BlockPlayerAdd(const FString& BlockUserId, const FString& BlockUserName)
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("block_user_id"), BlockUserId);
Body->SetStringField(TEXT("block_user_name"), BlockUserName);
// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/chat/v20211101/block/add"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include auth token
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("Player block add success: %s"), *Status);
}
}
});
Request->ProcessRequest();
}