Check Connection Status
Check the chat server connection status.
Method Information
| Item | Content |
|---|---|
| Method | AChatManager::GetInstance()->IsConnected() |
| Return Value | bool - Connection status (true: connected, false: not connected) |
Code Example
void UMyGame::CheckIsConnected()
{
bool bConnected = AChatManager::GetInstance()->IsConnected();
UE_LOG(LogTemp, Log, TEXT("Connection status: %s"), bConnected ? TEXT("Connected") : TEXT("Not connected"));
}