Skip to main content

Save Log

Records information occurring on the client.

URL Notice

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/gamelog/v20220901/save
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
table_codestringRequiredTable code
log_valuestringRequiredLog data (JSON string)

Response Data

FieldTypeDescription
StatusstringProcessing result status

Code Example

void UMyGame::SaveGameLog(const FString& TableCode)
{
// Create log data
TArray<TSharedPtr<FJsonValue>> ItemsArray;

TSharedPtr<FJsonObject> Log1 = MakeShareable(new FJsonObject());
Log1->SetStringField(TEXT("key"), TEXT("event_type"));
Log1->SetStringField(TEXT("value"), TEXT("level_complete"));
ItemsArray.Add(MakeShareable(new FJsonValueObject(Log1)));

TSharedPtr<FJsonObject> Log2 = MakeShareable(new FJsonObject());
Log2->SetStringField(TEXT("key"), TEXT("level"));
Log2->SetStringField(TEXT("value"), TEXT("5"));
ItemsArray.Add(MakeShareable(new FJsonValueObject(Log2)));

TSharedPtr<FJsonObject> LogsWrapper = MakeShareable(new FJsonObject());
LogsWrapper->SetArrayField(TEXT("items"), ItemsArray);

FString LogsJson;
TSharedRef<TJsonWriter<>> LogsWriter = TJsonWriterFactory<>::Create(&LogsJson);
FJsonSerializer::Serialize(LogsWrapper.ToSharedRef(), LogsWriter);

// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("table_code"), TableCode);
Body->SetStringField(TEXT("log_value"), LogsJson);

// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/gamelog/v20220901/save"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include auth token
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("Game log saved successfully: %s"), *Status);
}
}
});

Request->ProcessRequest();
}
Table Code

You must create a table code in the PlayNANOO admin console before saving game logs.

Log Data Format

Log data is passed as an array of key-value pairs and is internally converted to a JSON string.