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Android Receipt Verification

Verify Android in-app purchase (IAP) receipts.

URL Check

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/iap/v20221001/unity/android
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
receiptstringRequiredReceipt information
skuDetailsstringYesAndroid product information
signaturestringYesAndroid Signature
duplicate_allowstringRequiredAllow duplicate receipt verification (Y/N)

Response Data

FieldTypeDescription
UserIDstringUser ID
PackageNamestringPackage name
OrderIDstringOrder ID
ProductIDstringProduct ID
CurrencystringCurrency code
QuantitystringQuantity
PricestringPrice
PurchaseStatestringVerification result
purchase : Successfully paid
wait : Processing in progress
cancel : Verification failed
Handling wait Status

If the status is wait, please send a re-verification request.

Code Example

void UMyGame::ValidateAndroidIAP(const FString& Receipt, const FString& SkuDetails, const FString& Signature, bool bDuplicateAllow)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("receipt"), Receipt);
if (!SkuDetails.IsEmpty())
{
Body->SetStringField(TEXT("skuDetails"), SkuDetails);
}
if (!Signature.IsEmpty())
{
Body->SetStringField(TEXT("signature"), Signature);
}
Body->SetStringField(TEXT("duplicate_allow"), bDuplicateAllow ? TEXT("Y") : TEXT("N"));

// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/iap/v20221001/unity/android"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString UserID = JsonObject->GetStringField(TEXT("UserID"));
FString OrderID = JsonObject->GetStringField(TEXT("OrderID"));
FString ProductID = JsonObject->GetStringField(TEXT("ProductID"));
FString Price = JsonObject->GetStringField(TEXT("Price"));
FString Currency = JsonObject->GetStringField(TEXT("Currency"));
FString Quantity = JsonObject->GetStringField(TEXT("Quantity"));
FString PurchaseState = JsonObject->GetStringField(TEXT("PurchaseState"));

UE_LOG(LogTemp, Log, TEXT("IAP 검증 성공 - 주문ID: %s, 상품ID: %s, 가격: %s %s, 수량: %s, 상태: %s"),
*OrderID, *ProductID, *Price, *Currency, *Quantity, *PurchaseState);
}
}
});

Request->ProcessRequest();
}
Duplicate Receipt Verification

Setting duplicate_allow to "N" prevents duplicate verification with the same receipt. In a test environment, you can set it to "Y" to allow duplicate verification.

Google Play Receipt

The receipt is JSON-formatted receipt information including purchaseToken provided by the Google Play Billing Library.