Data Retrieval
Retrieve remote configuration values.
URL Confirmation
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/storage/v20211101/load/public - Method:
PUT - Authentication Required: Yes
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| storage_key | string | Required | Remote configuration key (RemoteConfig_{tableCode} format) |
Response Data
| Field | Type | Description |
|---|---|---|
| StorageKey | string | Storage key |
| StorageValue | string | Storage value |
| remote_config_variables | array | Remote configuration variable list |
remote_config_variables Array Elements
| Field | Type | Description |
|---|---|---|
| remote_config_variable_type | string | Variable type |
| remote_config_variable_key | string | Variable key |
| remote_config_variable_description | string | Variable description |
| remote_config_variable_value | string | Variable value |
| remote_config_variable_createdAt | long | Creation time |
Code Example
void UMyGame::LoadRemoteConfig(const FString& TableCode)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("storage_key"), FString::Printf(TEXT("RemoteConfig_%s"), *TableCode));
// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-api.playnanoo.com/storage/v20211101/load/public"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString StorageKey = JsonObject->GetStringField(TEXT("StorageKey"));
FString StorageValue = JsonObject->GetStringField(TEXT("StorageValue"));
// StorageValue에서 remote_config_variables 파싱
TSharedPtr<FJsonObject> StorageJson;
TSharedRef<TJsonReader<>> StorageReader = TJsonReaderFactory<>::Create(StorageValue);
if (FJsonSerializer::Deserialize(StorageReader, StorageJson))
{
const TArray<TSharedPtr<FJsonValue>>* Variables;
if (StorageJson->TryGetArrayField(TEXT("remote_config_variables"), Variables))
{
for (const auto& Variable : *Variables)
{
TSharedPtr<FJsonObject> VarObj = Variable->AsObject();
FString Key = VarObj->GetStringField(TEXT("remote_config_variable_key"));
FString Value = VarObj->GetStringField(TEXT("remote_config_variable_value"));
FString Type = VarObj->GetStringField(TEXT("remote_config_variable_type"));
UE_LOG(LogTemp, Log, TEXT("설정값: %s = %s (타입: %s)"), *Key, *Value, *Type);
}
}
}
}
}
});
Request->ProcessRequest();
}
Remote Configuration Usage
With remote configuration, you can change in-game values in real-time without app updates. It can be used for event settings, balance adjustments, feature flags, and more.