Multi Load Data
Load multiple saved data at once.
URL Verification
This API uses the service-storage-api.playnanoo.com domain.
API Information
- URL:
https://service-storage-api.playnanoo.com/storage/v20221001/load/multi - Method:
PUT - Authentication Required: Yes
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| storage_keys | array | Required | List of data keys to load |
Response Data
| Field | Type | Description |
|---|---|---|
| Items | array | List of loaded data |
Items Array Elements
| Field | Type | Description |
|---|---|---|
| PlayerId | string | Player ID |
| StorageKey | string | Key of the data |
| StorageValue | string | Value of the data |
Code Example
void UMyGame::LoadMultiData()
{
// storage_keys 배열 생성
TArray<TSharedPtr<FJsonValue>> KeysArray;
KeysArray.Add(MakeShareable(new FJsonValueString(TEXT("player_level"))));
KeysArray.Add(MakeShareable(new FJsonValueString(TEXT("player_gold"))));
KeysArray.Add(MakeShareable(new FJsonValueString(TEXT("player_inventory"))));
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetArrayField(TEXT("storage_keys"), KeysArray);
// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-storage-api.playnanoo.com/storage/v20221001/load/multi"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
const TArray<TSharedPtr<FJsonValue>>* Items;
if (JsonObject->TryGetArrayField(TEXT("Items"), Items))
{
for (const auto& Item : *Items)
{
TSharedPtr<FJsonObject> ItemObj = Item->AsObject();
FString Key = ItemObj->GetStringField(TEXT("StorageKey"));
FString Value = ItemObj->GetStringField(TEXT("StorageValue"));
UE_LOG(LogTemp, Log, TEXT("데이터: %s = %s"), *Key, *Value);
}
}
}
}
});
Request->ProcessRequest();
}
Efficient Loading
When you need to load multiple data simultaneously, using this API is efficient as it reduces the number of network requests.
Non-existent Keys
Even if some of the requested keys do not exist, no error occurs and only existing data is returned.