Skip to main content

Save Data

Save player's game data to the cloud.

URL Verification

This API uses the service-storage-api.playnanoo.com domain.

API Information

  • URL: https://service-storage-api.playnanoo.com/storage/v20221001/save
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
storage_keystringRequiredKey of the data to save
storage_valuestringRequiredValue of the data to save (JSON string possible)
isPrivatestringRequiredData access restriction setting (on/off)

Response Data

FieldTypeDescription
StatusstringProcessing status

Code Example

void UMyGame::SaveData(const FString& StorageKey, const FString& StorageValue, bool bIsPrivate)
{
// 플레이어 정보가 포함된 요청 바디 생성
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("storage_key"), StorageKey);
Body->SetStringField(TEXT("storage_value"), StorageValue);
Body->SetStringField(TEXT("isPrivate"), bIsPrivate ? TEXT("on") : TEXT("off"));

// JSON 문자열 변환
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP 요청
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-storage-api.playnanoo.com/storage/v20221001/save"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // 인증 토큰 포함
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status = JsonObject->GetStringField(TEXT("Status"));
UE_LOG(LogTemp, Log, TEXT("데이터 저장 성공: %s"), *Status);
}
}
});

Request->ProcessRequest();
}
Data Format

Since storage_value is a string, it is recommended to serialize complex data structures as JSON before saving.