Sign in with Google
OAuth 2.0 based Google login web authentication method. Compatible with both iOS and Android.
How It Works
Android:
- Select Google account in external browser (or Chrome Custom Tabs)
- Receive id_token via Deep Link
- Call account registration (SocialSignIn) or member conversion (SocialChange) API with token
iOS:
- Display in-app authentication session via ASWebAuthenticationSession
- Receive id_token via
OnGoogleAuthCallbackmethod - Call account registration (SocialSignIn) or member conversion (SocialChange) API with token
Unity Implementation
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class GoogleSignin : MonoBehaviour
{
private string HOST_PLAYNANOO_OAUTH2REDIRECT = "https://www.playnanoo.com/oauth2redirect.html";
private string OAUTH2REDIRECT_SCOPE = "openid email profile";
private string clientId = "Your Google Client Id";
void Start()
{
Application.deepLinkActivated += OnDeepLink;
}
private void OnDeepLink(string url)
{
string token = ExtractIdToken(url);
if (!string.IsNullOrEmpty(token))
{
SendTokenToServer(token);
}
}
private string ExtractIdToken(string url)
{
// query parameter(?) 또는 fragment(#)에서 id_token 추출
string paramString = null;
if (url.Contains("?"))
{
paramString = url.Split('?')[1];
}
else if (url.Contains("#"))
{
paramString = url.Split('#')[1];
}
if (string.IsNullOrEmpty(paramString)) return null;
string[] parts = paramString.Split('&');
foreach (var p in parts)
{
if (p.StartsWith("id_token="))
return p.Substring("id_token=".Length);
}
return null;
}
public void Sign_in_with_Google()
{
string nonce = Guid.NewGuid().ToString("N");
string authUrl = "https://accounts.google.com/o/oauth2/v2/auth"
+ "?client_id=" + clientId
+ "&redirect_uri=" + HOST_PLAYNANOO_OAUTH2REDIRECT
+ "&response_type=id_token"
+ "&scope=" + Uri.EscapeDataString(OAUTH2REDIRECT_SCOPE)
+ "&nonce=" + nonce
+ "&prompt=select_account"
+ "&login_hint="; // 빈 값으로 자동 로그인 방지
// 외부 브라우저에서 열기 (403 disallowed_useragent 방지)
OpenURLInExternalBrowser(authUrl);
}
private void OpenURLInExternalBrowser(string url)
{
if (Application.platform == RuntimePlatform.Android)
{
try
{
using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
using (AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
using (AndroidJavaObject intent = new AndroidJavaObject("android.content.Intent", "android.intent.action.VIEW"))
using (AndroidJavaClass uri = new AndroidJavaClass("android.net.Uri"))
{
intent.Call<AndroidJavaObject>("setData", uri.CallStatic<AndroidJavaObject>("parse", url));
intent.Call<AndroidJavaObject>("addFlags", 0x10000000); // FLAG_ACTIVITY_NEW_TASK
intent.Call<AndroidJavaObject>("addCategory", "android.intent.category.BROWSABLE");
try
{
intent.Call<AndroidJavaObject>("setPackage", "com.android.chrome");
currentActivity.Call("startActivity", intent);
}
catch
{
intent.Call<AndroidJavaObject>("setPackage", null);
currentActivity.Call("startActivity", intent);
}
}
}
catch
{
Application.OpenURL(url);
}
}
else
{
Application.OpenURL(url);
}
}
//인증 완료 시 토큰 받는 메소드.
private void SendTokenToServer(string token)
{
//toten 값으로 SocialChange 또는 SocialSignIn 진행.
//SocialChange(token, PN_ACCOUNT_GOOGLE);
// or
//SocialSignIn(token, PN_ACCOUNT_GOOGLE);
}
//계정 전환 예시. SocialChange
public void SocialChange(string token, string accountType)
{
}
public void SocialSignIn(string token, string accountType)
{
}
}
OAuth 2.0 Parameters
| Parameter | Value | Description |
|---|---|---|
| client_id | Issued from Google Cloud Console | OAuth web client ID |
| redirect_uri | https://www.playnanoo.com/oauth2redirect.html | Redirect URL after authentication |
| response_type | id_token | Request OpenID Connect ID token |
| scope | openid email profile | User information scope to request |
| nonce | Guid.NewGuid() | Random string to prevent replay attacks |
| prompt | select_account | Force account selection display |
Environment Settings Required
Before using Sign in with Google, you must complete the following settings by referring to the Google Environment Settings documentation:
- Issue OAuth 2.0 client ID from Google Cloud Console
- Configure Android/iOS Deep Link
- Register redirect URI
How to Use
1. Start Google Login
Sign_in_with_Google();
An external browser opens and the user selects a Google account.
2. Link Account with Token
After authentication is complete, call the PlayNANOO API with the id_token received in the SendTokenToServer method:
New Login (SocialSignIn)
public void SocialSignIn(string token, string accountType)
{
// 구글 계정으로 처음 로그인
//accountType : PN_ACCOUNT_GOOGLE
}
Member Conversion (SocialChange)
public void SocialChange(string token, string accountType)
{
// 비회원에서 구글 회원으로 전환
//accountType : PN_ACCOUNT_GOOGLE
}
References
- Account Type Value:
PN_ACCOUNT_GOOGLE = "GOOGLE"- For detailed information, see Etc > Account Type Information - Member Conversion: See Guest Login > Member Conversion documentation
Platform-Specific Callback Handling
Android
- Receives callbacks via DeepLink.
- Register a callback method on the
Application.deepLinkActivatedevent. - If the Chrome Custom Tabs library is included, the browser opens in an in-app overlay form.
- If the library is not present, it opens in an external Chrome browser and returns to the app via deep link after authentication.
iOS
- Uses ASWebAuthenticationSession to open an authentication session within the app.
- Register a callback with
SetGoogleAuthCallbackand it will be called upon authentication completion.
void Start()
{
Plugin plugin = Plugin.GetInstance();
// iOS Google OAuth 콜백 등록
plugin.SetGoogleAuthCallback((result) =>
{
if (result.StartsWith("error:"))
{
Debug.LogError("[GoogleOAuth] iOS Auth Error: " + result);
return;
}
// result는 콜백 URL 전체 (예: {game_id}://#id_token=xxx&...)
// ※ mygame:// scheme은 deprecated 되었습니다. PlayNANOO 콘솔에 등록된 Game ID를 scheme으로 사용합니다.
string token = ExtractIdToken(result);
if (!string.IsNullOrEmpty(token))
{
// 토큰으로 SocialSignIn 또는 SocialChange 호출
}
});
}
private string ExtractIdToken(string url)
{
if (!url.Contains("#")) return null;
string fragment = url.Split('#')[1];
string[] parts = fragment.Split('&');
foreach (var p in parts)
{
if (p.StartsWith("id_token="))
return p.Substring("id_token=".Length);
}
return null;
}