Authentication
This API links a request UUID with an account.
URL Confirmation
This API uses the service-account.playnanoo.com domain.
API Information
- URL:
https://service-account.playnanoo.com/api/v20240401/link - Method:
PUT - Authentication Required: Yes
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| request_uuid | string | Required | Request unique ID (UUID) |
| platform | string | Required | Platform (e.g., "aos", "ios") |
| device_id | string | Required | Device unique ID |
| device_model | string | Required | Device model name |
| device_os | string | Required | Device OS |
| device_language | string | Required | Device language (e.g., "KO", "EN") |
Response Data
Status: Link result status
Unreal C++ Implementation
Header File (CustomLink.h)
// CustomLink.h
#pragma once
#include "CoreMinimal.h"
#include "Json.h"
#include "JsonUtilities.h"
// Response callback delegates
DECLARE_DELEGATE_OneParam(FOnCustomLinkSuccess, const FString&);
DECLARE_DELEGATE_OneParam(FOnCustomLinkError, const FString&);
class YOURPROJECT_API FCustomLink
{
public:
// Request struct (device info is automatically generated in FPlayNANOOHelper::CreateRequestBody())
struct FReq
{
FString request_uuid;
};
// Response struct
struct FRes
{
FString ErrorCode;
FString Message;
FString Status;
bool FromJson(const FString& JsonString)
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonString);
if (FJsonSerializer::Deserialize(Reader, JsonObject) && JsonObject.IsValid())
{
JsonObject->TryGetStringField(TEXT("ErrorCode"), ErrorCode);
JsonObject->TryGetStringField(TEXT("Message"), Message);
JsonObject->TryGetStringField(TEXT("Status"), Status);
return true;
}
return false;
}
};
/**
* Send custom account link request
*/
static void Send(
const FString& RequestUUID,
FOnCustomLinkSuccess OnSuccess,
FOnCustomLinkError OnError
);
};
Implementation File (CustomLink.cpp)
// CustomLink.cpp
#include "CustomLink.h"
#include "PlayNANOOHelper.h"
#include "Http.h"
void FCustomLink::Send(
const FString& RequestUUID,
FOnCustomLinkSuccess OnSuccess,
FOnCustomLinkError OnError)
{
// Create request data (device info is automatically included)
TSharedPtr<FJsonObject> JsonObject = FPlayNANOOHelper::CreateRequestBody();
// Add API-specific parameters
JsonObject->SetStringField(TEXT("request_uuid"), RequestUUID);
JsonObject->SetStringField(TEXT("account_type"), TEXT("LINK"));
// Convert to JSON
FString JsonBody;
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&JsonBody);
FJsonSerializer::Serialize(JsonObject.ToSharedRef(), Writer);
// Create HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-account.playnanoo.com/api/v20240401/link"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include authentication token
Request->SetContentAsString(JsonBody);
// Handle response
Request->OnProcessRequestComplete().BindLambda(
[OnSuccess, OnError](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
FString Response = Res->GetContentAsString();
FRes Result;
if (Result.FromJson(Response))
{
if (Result.ErrorCode.IsEmpty())
{
OnSuccess.ExecuteIfBound(Response);
}
else
{
OnError.ExecuteIfBound(Response);
}
}
else
{
OnError.ExecuteIfBound(TEXT("Failed to parse response"));
}
}
else
{
FString ErrorMsg = Res.IsValid() ? Res->GetContentAsString() : TEXT("Request failed");
OnError.ExecuteIfBound(ErrorMsg);
}
});
Request->ProcessRequest();
}
Usage Example
void UYourClass::LinkCustomAccount(const FString& UUID)
{
FCustomLink::Send(
UUID,
FOnCustomLinkSuccess::CreateLambda([](const FString& Response)
{
FCustomLink::FRes Result;
if (Result.FromJson(Response))
{
UE_LOG(LogTemp, Log, TEXT("Custom account link completed: %s"), *Result.Status);
}
}),
FOnCustomLinkError::CreateLambda([](const FString& Error)
{
UE_LOG(LogTemp, Error, TEXT("Custom account link failed: %s"), *Error);
})
);
}
Use Cases
This API is used to link a specific request UUID with the currently logged-in account. For example, it can be used to link a UUID generated from a web page with a game client, or for cross-platform account linking.