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Authentication

This API links a request UUID with an account.

URL Confirmation

This API uses the service-account.playnanoo.com domain.

API Information

  • URL: https://service-account.playnanoo.com/api/v20240401/link
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
request_uuidstringRequiredRequest unique ID (UUID)
platformstringRequiredPlatform (e.g., "aos", "ios")
device_idstringRequiredDevice unique ID
device_modelstringRequiredDevice model name
device_osstringRequiredDevice OS
device_languagestringRequiredDevice language (e.g., "KO", "EN")

Response Data

  • Status: Link result status

Unreal C++ Implementation

Header File (CustomLink.h)

// CustomLink.h
#pragma once

#include "CoreMinimal.h"
#include "Json.h"
#include "JsonUtilities.h"

// Response callback delegates
DECLARE_DELEGATE_OneParam(FOnCustomLinkSuccess, const FString&);
DECLARE_DELEGATE_OneParam(FOnCustomLinkError, const FString&);

class YOURPROJECT_API FCustomLink
{
public:
// Request struct (device info is automatically generated in FPlayNANOOHelper::CreateRequestBody())
struct FReq
{
FString request_uuid;
};

// Response struct
struct FRes
{
FString ErrorCode;
FString Message;
FString Status;

bool FromJson(const FString& JsonString)
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonString);

if (FJsonSerializer::Deserialize(Reader, JsonObject) && JsonObject.IsValid())
{
JsonObject->TryGetStringField(TEXT("ErrorCode"), ErrorCode);
JsonObject->TryGetStringField(TEXT("Message"), Message);
JsonObject->TryGetStringField(TEXT("Status"), Status);
return true;
}
return false;
}
};

/**
* Send custom account link request
*/
static void Send(
const FString& RequestUUID,
FOnCustomLinkSuccess OnSuccess,
FOnCustomLinkError OnError
);
};

Implementation File (CustomLink.cpp)

// CustomLink.cpp
#include "CustomLink.h"
#include "PlayNANOOHelper.h"
#include "Http.h"

void FCustomLink::Send(
const FString& RequestUUID,
FOnCustomLinkSuccess OnSuccess,
FOnCustomLinkError OnError)
{
// Create request data (device info is automatically included)
TSharedPtr<FJsonObject> JsonObject = FPlayNANOOHelper::CreateRequestBody();

// Add API-specific parameters
JsonObject->SetStringField(TEXT("request_uuid"), RequestUUID);
JsonObject->SetStringField(TEXT("account_type"), TEXT("LINK"));

// Convert to JSON
FString JsonBody;
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&JsonBody);
FJsonSerializer::Serialize(JsonObject.ToSharedRef(), Writer);

// Create HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-account.playnanoo.com/api/v20240401/link"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include authentication token
Request->SetContentAsString(JsonBody);

// Handle response
Request->OnProcessRequestComplete().BindLambda(
[OnSuccess, OnError](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
FString Response = Res->GetContentAsString();
FRes Result;
if (Result.FromJson(Response))
{
if (Result.ErrorCode.IsEmpty())
{
OnSuccess.ExecuteIfBound(Response);
}
else
{
OnError.ExecuteIfBound(Response);
}
}
else
{
OnError.ExecuteIfBound(TEXT("Failed to parse response"));
}
}
else
{
FString ErrorMsg = Res.IsValid() ? Res->GetContentAsString() : TEXT("Request failed");
OnError.ExecuteIfBound(ErrorMsg);
}
});

Request->ProcessRequest();
}

Usage Example

void UYourClass::LinkCustomAccount(const FString& UUID)
{
FCustomLink::Send(
UUID,
FOnCustomLinkSuccess::CreateLambda([](const FString& Response)
{
FCustomLink::FRes Result;
if (Result.FromJson(Response))
{
UE_LOG(LogTemp, Log, TEXT("Custom account link completed: %s"), *Result.Status);
}
}),
FOnCustomLinkError::CreateLambda([](const FString& Error)
{
UE_LOG(LogTemp, Error, TEXT("Custom account link failed: %s"), *Error);
})
);
}
Use Cases

This API is used to link a specific request UUID with the currently logged-in account. For example, it can be used to link a UUID generated from a web page with a game client, or for cross-platform account linking.