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Check if a nickname is already in use.

URL Confirmation

This API uses the service-account.playnanoo.com domain.

API Information

  • URL: https://service-account.playnanoo.com/api/v20240101/nickname/exists
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
change_nicknamestringRequiredNickname to check
platformstringRequiredPlatform (e.g., "aos", "ios")
device_idstringRequiredDevice unique ID
device_modelstringRequiredDevice model name
device_osstringRequiredDevice OS
device_languagestringRequiredDevice language (e.g., "KO", "EN")

Response Data

Res Structure

FieldTypeDescription
StatusFStringStatus value

Code Example

void UMyGame::CheckNicknameExists(const FString& AccessToken, const FString& Nickname)
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("change_nickname"), Nickname);

// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-account.playnanoo.com/api/v20240101/nickname/exists"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include authentication token
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status;
JsonObject->TryGetStringField(TEXT("Status"), Status);

if (Status == TEXT("Y"))
{
UE_LOG(LogTemp, Warning, TEXT("Nickname already in use."));
}
else if (Status == TEXT("N"))
{
UE_LOG(LogTemp, Log, TEXT("Nickname is available."));
}
}
}
});

Request->ProcessRequest();
}
Status Values

"Y": Nickname already exists, "N": Nickname is available