Registration and Management
Set or change the player's nickname.
URL Confirmation
This API uses the service-account.playnanoo.com domain.
API Information
- URL:
https://service-account.playnanoo.com/api/v20240401/nickname/put - Method:
PUT - Authentication Required: Yes
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| change_nickname | string | Required | Nickname to set |
| check_exists | string | Required | Check for duplicates ("Y": Check, "N": Don't check) |
| platform | string | Required | Platform (e.g., "aos", "ios") |
| device_id | string | Required | Device unique ID |
| device_model | string | Required | Device model name |
| device_os | string | Required | Device OS |
| device_language | string | Required | Device language (e.g., "KO", "EN") |
Response Data
Res Structure
| Field | Type | Description |
|---|---|---|
| Nickname | FString | Set nickname |
Code Example
void UMyGame::SetNickname(const FString& AccessToken, const FString& NewNickname, bool bCheckExists)
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("change_nickname"), NewNickname);
Body->SetStringField(TEXT("check_exists"), bCheckExists ? TEXT("Y") : TEXT("N"));
// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-account.playnanoo.com/api/v20240401/nickname/put"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include authentication token
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Nickname;
JsonObject->TryGetStringField(TEXT("Nickname"), Nickname);
UE_LOG(LogTemp, Log, TEXT("Nickname set successfully: %s"), *Nickname);
}
}
});
Request->ProcessRequest();
}
check_exists Parameter
Setting it to "Y" prevents duplicate nicknames. Generally recommended to use "Y".