Connect to Server
Connects to the chat server to use PlayNANOO chat service.
Creates an instance using the ChatClient class.
Call Information
Connect() {}
Callback Method Information
public void OnConntected() {}
Source Code
using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;
public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
ChatClient chatClient;
void Start()
{
chatClient = new ChatClient(this);
chatClient.SetPlayer("USER_ID", "USER_NAME");
chatClient.Connect();
}
public void OnConntected()
{
Debug.Log("Connected on chat server");
}
}