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Connect to Server

Connects to the chat server to use PlayNANOO chat service.
Creates an instance using the ChatClient class.

Call Information

Connect() {}

Callback Method Information

public void OnConntected() {}

Source Code

using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;

public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
ChatClient chatClient;

void Start()
{
chatClient = new ChatClient(this);
chatClient.SetPlayer("USER_ID", "USER_NAME");
chatClient.Connect();
}

public void OnConntected()
{
Debug.Log("Connected on chat server");
}
}