Disconnect Server
Disconnects from chat server.
Call Information
DisConnect() {}
Callback Method Information
public void OnDisconnected() {}
Source Code
using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;
public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
ChatClient chatClient;
void Start()
{
chatClient = new ChatClient(this);
chatClient.SetPlayer("USER_ID", "USER_NAME");
chatClient.Connect();
}
public void OnConntected()
{
chatClient.DisConnect();
}
public void OnDisconnected()
{
Debug.Log("Disconnected");
}
}