Skip to main content

Disconnect Server

Disconnects from chat server.

Call Information

DisConnect() {}

Callback Method Information

public void OnDisconnected() {}

Source Code

using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;

public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
ChatClient chatClient;

void Start()
{
chatClient = new ChatClient(this);
chatClient.SetPlayer("USER_ID", "USER_NAME");
chatClient.Connect();
}

public void OnConntected()
{
chatClient.DisConnect();
}

public void OnDisconnected()
{
Debug.Log("Disconnected");
}
}