Basic Setup
To use the PlayNANOO chat service, first configure the PlayNANOO plugin.
Implement methods as callbacks in the application to receive messages. In Unity (C#), use the IChatListener interface for this implementation.
Source Code
using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;
public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
public void OnChannels(ChatChannelModel[] channels)
{
throw new System.NotImplementedException();
}
public void OnConntected()
{
throw new System.NotImplementedException();
}
public void OnDisconnected()
{
throw new System.NotImplementedException();
}
public void OnError(ChatErrorModel error)
{
throw new System.NotImplementedException();
}
public void OnNotifyMessage(ChatInfoModel chatInfo, string message)
{
throw new System.NotImplementedException();
}
public void OnPlayerOnline(ChatPlayerModel[] players)
{
throw new System.NotImplementedException();
}
public void OnPrivateMessage(ChatInfoModel chatInfo, string message)
{
throw new System.NotImplementedException();
}
public void OnPublicMessage(ChatInfoModel chatInfo, string message)
{
throw new System.NotImplementedException();
}
public void OnSubscribed(ChatInfoModel chatInfo)
{
throw new System.NotImplementedException();
}
public void OnUnSubscribed(ChatInfoModel chatInfo)
{
throw new System.NotImplementedException();
}
}