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变更公会成员等级

变更公会成员等级的 API。

URL 确认

此 API 使用 service-api.playnanoo.com 域名。

API 信息

  • URL: https://service-api.playnanoo.com/guild/v20230101/member/changeGrade
  • Method: PUT
  • 需要认证: 是

请求参数

参数类型必填说明
table_codestring必填表代码
uidstring必填公会唯一 ID
member_uuidstring必填要变更的成员 UUID
gradeint必填等级 (1: 普通成员, 98: 管理员)
DeviceInfo 继承

此 API 的 Req 类继承自 DeviceInfo。DeviceInfo 的所有属性将自动包含。

响应数据

Res 类

字段类型说明
Statusstring处理状态

Unity C# 实现

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class GuildMemberChangeGrade
{
static string path = "https://service-api.playnanoo.com/guild/v20230101/member/changeGrade";

[Serializable]
public class Req : DeviceInfo
{
public string table_code;
public string uid;
public string member_uuid;
public int grade; // 1: 일반회원, 98: 운영자

public IEnumerator Send(
string tableCode,
string uid,
string memberUuid,
int grade,
Action<Res> onSuccess,
Action<BaseResponse> onError
)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;
if (!string.IsNullOrEmpty(uid)) this.uid = uid;
if (!string.IsNullOrEmpty(memberUuid)) this.member_uuid = memberUuid;
this.grade = grade;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}

使用示例

public void ChangeMemberGrade()
{
GuildMemberChangeGrade.Req req = new GuildMemberChangeGrade.Req();

StartCoroutine(req.Send(
tableCode: "guild_table",
uid: "guild_uid",
memberUuid: "member_uuid",
grade: 98,
onSuccess: res =>
{
Debug.Log($"Status: {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"등급 변경 실패: [{error.ErrorCode}] {error.Message}");
}
));
}