Create Guild
API to create a guild.
URL Confirmation
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/guild/v20230101/create - Method:
PUT - Authentication Required: Yes
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| table_code | string | Required | Table code |
| name | string | Required | Guild name |
| member_limit | int | Required | Member limit |
| member_point_type | string | Required | Member point type (keep: keep points, delete: deduct points) |
| auto_join | string | Required | Auto join (Y/N) |
| extra_data | string | Yes | Extra data |
DeviceInfo Inheritance
The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.
Response Data
Res Class
| Field | Type | Description |
|---|---|---|
| Uid | string | Guild unique ID |
| Name | string | Guild name |
Unity C# Implementation
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class GuildCreate
{
static string path = "https://service-api.playnanoo.com/guild/v20230101/create";
[Serializable]
public class Req : DeviceInfo
{
public string table_code;
public string name;
public int member_limit;
public string member_point_type; // When member leaves: keep = keep points, delete = deduct points
public string auto_join;
public string extra_data;
public IEnumerator Send(
string tableCode,
string name,
int memberLimit,
string memberPointType,
bool autoJoin,
string extraData,
Action<Res> onSuccess,
Action<BaseResponse> onError
)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;
if (!string.IsNullOrEmpty(name)) this.name = name;
if (!string.IsNullOrEmpty(memberPointType)) this.member_point_type = memberPointType;
if (!string.IsNullOrEmpty(extraData)) this.extra_data = extraData;
this.auto_join = autoJoin ? "Y" : "N";
this.member_limit = memberLimit;
yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}
[Serializable]
public class Res : BaseResponse
{
public string Uid;
public string Name;
}
}
Usage Example
public void CreateGuild()
{
GuildCreate.Req req = new GuildCreate.Req();
StartCoroutine(req.Send(
tableCode: "guild_table",
name: "MyGuild",
memberLimit: 50,
memberPointType: "keep",
autoJoin: false,
extraData: "",
onSuccess: res =>
{
Debug.Log($"Guild UID: {res.Uid}");
Debug.Log($"Guild Name: {res.Name}");
},
onError: (error) =>
{
Debug.LogError($"Guild creation failed: [{error.ErrorCode}] {error.Message}");
}
));
}