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Edit Guild Information

API to edit guild information.

URL Confirmation

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/guild/v20230101/edit
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
table_codestringRequiredTable code
uidstringRequiredGuild unique ID
namestringRequiredGuild name
member_limitintRequiredMember limit
member_point_typestringRequiredMember point type (keep: keep points, delete: deduct points)
auto_joinstringRequiredAuto join (Y/N)
extra_datastringYesExtra data
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Response Data

Res Class

FieldTypeDescription
StatusstringProcessing status

Unity C# Implementation

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class GuildEdit
{
static string path = "https://service-api.playnanoo.com/guild/v20230101/edit";

[Serializable]
public class Req : DeviceInfo
{
public string table_code;
public string uid;
public string name;
public int member_limit;
public string member_point_type; // When member leaves: keep = keep points, delete = deduct points
public string auto_join;
public string extra_data;

public IEnumerator Send(
string tableCode,
string uid,
string name,
int memberLimit,
string memberPointType,
bool autoJoin,
string extraData,
Action<Res> onSuccess,
Action<BaseResponse> onError
)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;
if (!string.IsNullOrEmpty(uid)) this.uid = uid;
if (!string.IsNullOrEmpty(name)) this.name = name;
if (!string.IsNullOrEmpty(memberPointType)) this.member_point_type = memberPointType;
if (!string.IsNullOrEmpty(extraData)) this.extra_data = extraData;
this.auto_join = autoJoin ? "Y" : "N";
this.member_limit = memberLimit;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}

Usage Example

public void EditGuild()
{
GuildEdit.Req req = new GuildEdit.Req();

StartCoroutine(req.Send(
tableCode: "guild_table",
uid: "guild_uid",
name: "UpdatedGuildName",
memberLimit: 50,
memberPointType: "keep",
autoJoin: false,
extraData: "",
onSuccess: res =>
{
Debug.Log($"Status: {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"Guild edit failed: [{error.ErrorCode}] {error.Message}");
}
));
}