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Reject Guild Join Request

API to reject a guild join request.

URL Confirmation

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/guild/v20230101/member/reject
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
table_codestringRequiredTable code
uidstringRequiredGuild unique ID
member_uuidstringRequiredMember UUID to reject
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Response Data

Res Class

FieldTypeDescription
StatusstringProcessing status

Unity C# Implementation

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class GuildMemberReject
{
static string path = "https://service-api.playnanoo.com/guild/v20230101/member/reject";

[Serializable]
public class Req : DeviceInfo
{
public string table_code;
public string uid;
public string member_uuid;

public IEnumerator Send(
string tableCode,
string uid,
string memberUuid,
Action<Res> onSuccess,
Action<BaseResponse> onError
)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;
if (!string.IsNullOrEmpty(uid)) this.uid = uid;
if (!string.IsNullOrEmpty(memberUuid)) this.member_uuid = memberUuid;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}

Usage Example

public void RejectMember()
{
GuildMemberReject.Req req = new GuildMemberReject.Req();

StartCoroutine(req.Send(
tableCode: "guild_table",
uid: "guild_uid",
memberUuid: "member_uuid",
onSuccess: res =>
{
Debug.Log($"Status: {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"Join rejection failed: [{error.ErrorCode}] {error.Message}");
}
));
}