Ban Guild Member
API to ban a guild member.
URL Confirmation
This API uses the service-api.playnanoo.com domain.
API Information
- URL:
https://service-api.playnanoo.com/guild/v20230101/member/ban - Method:
PUT - Authentication Required: Yes
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| table_code | string | Required | Table code |
| uid | string | Required | Guild unique ID |
| member_uuid | string | Required | Member UUID to ban |
DeviceInfo Inheritance
The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.
Response Data
Res Class
| Field | Type | Description |
|---|---|---|
| Status | string | Processing status |
Unity C# Implementation
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class GuildMemberBan
{
static string path = "https://service-api.playnanoo.com/guild/v20230101/member/ban";
[Serializable]
public class Req : DeviceInfo
{
public string table_code;
public string uid;
public string member_uuid;
public IEnumerator Send(
string tableCode,
string uid,
string memberUuid,
Action<Res> onSuccess,
Action<BaseResponse> onError
)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;
if (!string.IsNullOrEmpty(uid)) this.uid = uid;
if (!string.IsNullOrEmpty(memberUuid)) this.member_uuid = memberUuid;
yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}
[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}
Usage Example
public void BanMember()
{
GuildMemberBan.Req req = new GuildMemberBan.Req();
StartCoroutine(req.Send(
tableCode: "guild_table",
uid: "guild_uid",
memberUuid: "member_uuid",
onSuccess: res =>
{
Debug.Log($"Status: {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"Member ban failed: [{error.ErrorCode}] {error.Message}");
}
));
}