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Add Contribution Points

API to add contribution points for a guild member.

URL Confirmation

This API uses the service-api.playnanoo.com domain.

API Information

  • URL: https://service-api.playnanoo.com/guild/v20230101/personal/point
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
table_codestringRequiredTable code
pointdoubleRequiredPoints to add
extra_datastringYesExtra data
DeviceInfo Inheritance

The Req class of this API inherits from DeviceInfo. All properties of DeviceInfo are automatically included.

Response Data

Res Class

FieldTypeDescription
StatusstringProcessing status

Unity C# Implementation

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class GuildPersonalPoint
{
static string path = "https://service-api.playnanoo.com/guild/v20230101/personal/point";

[Serializable]
public class Req : DeviceInfo
{
public string table_code;
public double point;
public string extra_data;

public IEnumerator Send(
string tableCode,
double point,
string extraData,
Action<Res> onSuccess,
Action<BaseResponse> onError
)
{
if (!string.IsNullOrEmpty(tableCode)) this.table_code = tableCode;
this.point = point;
if (!string.IsNullOrEmpty(extraData)) this.extra_data = extraData;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: true,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public string Status;
}
}

Usage Example

public void AddGuildPoint()
{
GuildPersonalPoint.Req req = new GuildPersonalPoint.Req();

StartCoroutine(req.Send(
tableCode: "guild_table",
point: 100,
extraData: "quest_complete",
onSuccess: res =>
{
Debug.Log($"Status: {res.Status}");
},
onError: (error) =>
{
Debug.LogError($"Point addition failed: [{error.ErrorCode}] {error.Message}");
}
));
}