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Account Registration

Sign up with an email account.

API Information

  • URL: https://service-account.playnanoo.com/api/v20240101/email/signup
  • Method: PUT
  • Authentication Required: No

Request Parameters

ParameterTypeRequiredDescription
linked_idstringRequiredEmail address
linked_passwordstringRequiredPassword
platformstringRequiredPlatform (e.g., "aos", "ios")
device_idstringRequiredDevice unique ID
device_modelstringRequiredDevice model name
device_namestringRequiredDevice name
device_osstringRequiredDevice OS
device_languagestringRequiredDevice language (e.g., "KO", "EN")

Response Data

Token Information

  • AccessToken: Access token
  • RefreshToken: Refresh token

Player Information

  • UserUniqueID: User unique ID
  • OpenID: Open ID
  • Nickname: Nickname
  • LinkedID: Linked ID
  • LinkedType: Linked type
  • PurchaseCount: Purchase count
  • PurchaseCurrencyCode: Purchase currency code
  • PurchaseTotalPrice: Total purchase amount
  • Country: Country
  • Timezone: Timezone
  • Offset: Time offset
  • JoinPeriod: Join period

Code Example

void UMyGame::EmailSignup(const FString& Email, const FString& Password)
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("linked_id"), Email);
Body->SetStringField(TEXT("linked_password"), Password);
Body->SetStringField(TEXT("device_name"), FPlatformMisc::GetDeviceMakeAndModel());

// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-account.playnanoo.com/api/v20240101/email/signup"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, false); // No authentication token required
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
// Token information
const TSharedPtr<FJsonObject>* TokenObject;
if (JsonObject->TryGetObjectField(TEXT("Token"), TokenObject))
{
FString AccessToken, RefreshToken;
(*TokenObject)->TryGetStringField(TEXT("AccessToken"), AccessToken);
(*TokenObject)->TryGetStringField(TEXT("RefreshToken"), RefreshToken);
UE_LOG(LogTemp, Log, TEXT("Signup successful"));
}

// Player information
const TSharedPtr<FJsonObject>* PlayerObject;
if (JsonObject->TryGetObjectField(TEXT("Player"), PlayerObject))
{
FString UserUniqueID, Nickname;
(*PlayerObject)->TryGetStringField(TEXT("UserUniqueID"), UserUniqueID);
(*PlayerObject)->TryGetStringField(TEXT("Nickname"), Nickname);
UE_LOG(LogTemp, Log, TEXT("UserUniqueID: %s"), *UserUniqueID);
}
}
}
});

Request->ProcessRequest();
}
Device Information

You can obtain device information using Unreal Engine's FPlatformMisc class.