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Token Release

Log out the currently logged-in account.

URL Confirmation

This API uses the service-account.playnanoo.com domain.

API Information

  • URL: https://service-account.playnanoo.com/api/v20240401/token/signout
  • Method: PUT
  • Authentication Required: Yes

Request Parameters

ParameterTypeRequiredDescription
platformstringRequiredPlatform (e.g., "aos", "ios")
device_idstringRequiredDevice unique ID
device_modelstringRequiredDevice model name
device_osstringRequiredDevice OS
device_languagestringRequiredDevice language (e.g., "KO", "EN")

Response Data

Res Class

FieldTypeDescription
StatusFStringStatus value

Code Example

void UMyGame::TokenSignout(const FString& AccessToken)
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();

// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);

// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-account.playnanoo.com/api/v20240401/token/signout"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, true); // Include authentication token
Request->SetContentAsString(JsonBody);

Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());

if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status;
JsonObject->TryGetStringField(TEXT("Status"), Status);
UE_LOG(LogTemp, Log, TEXT("Logout successful: %s"), *Status);
}
}
});

Request->ProcessRequest();
}
Post-Logout Processing

After successful logout, delete the locally stored access token and refresh token.