Validity Verification
Check the validity and status of an access token.
URL Confirmation
This API uses the service-account.playnanoo.com domain.
API Information
- URL:
https://service-account.playnanoo.com/api/v20240401/token/status - Method:
PUT - Authentication Required: No
Request Parameters
| Parameter | Type | Required | Description |
|---|---|---|---|
| access_token | string | Required | Access token to check |
| platform | string | Required | Platform (e.g., "aos", "ios") |
| device_id | string | Required | Device unique ID |
| device_model | string | Required | Device model name |
| device_os | string | Required | Device OS |
| device_language | string | Required | Device language (e.g., "KO", "EN") |
Response Data
Res Class
| Field | Type | Description |
|---|---|---|
| Status | FString | Token status |
| WithdrawalKey | FString | Withdrawal key (if withdrawal is pending) |
Code Example
void UMyGame::CheckTokenStatus(const FString& AccessToken)
{
// Create request body with player information
TSharedPtr<FJsonObject> Body = FPlayNANOOHelper::CreateRequestBody();
Body->SetStringField(TEXT("access_token"), AccessToken);
// Convert to JSON string
FString JsonBody = FPlayNANOOHelper::ToJsonString(Body);
// HTTP request
TSharedRef<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TEXT("https://service-account.playnanoo.com/api/v20240401/token/status"));
Request->SetVerb(TEXT("PUT"));
FPlayNANOOHelper::SetCommonHeaders(Request, false); // No authentication token required
Request->SetContentAsString(JsonBody);
Request->OnProcessRequestComplete().BindLambda(
[](FHttpRequestPtr Req, FHttpResponsePtr Res, bool bSuccess)
{
if (bSuccess && Res.IsValid())
{
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Res->GetContentAsString());
if (FJsonSerializer::Deserialize(Reader, JsonObject))
{
FString Status, WithdrawalKey;
JsonObject->TryGetStringField(TEXT("Status"), Status);
JsonObject->TryGetStringField(TEXT("WithdrawalKey"), WithdrawalKey);
UE_LOG(LogTemp, Log, TEXT("Token status: %s"), *Status);
if (!WithdrawalKey.IsEmpty())
{
UE_LOG(LogTemp, Log, TEXT("Withdrawal pending - Key: %s"), *WithdrawalKey);
}
}
}
});
Request->ProcessRequest();
}
Token Status Values
Status: "active"(valid), "expired"(expired), "withdrawal"(withdrawal pending)