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社交登录

使用社交账户(Google、Facebook、Apple 等)登录的 API。

URL 确认

此 API 使用 service-account.playnanoo.com 域名。

API 信息

  • URL: https://service-account.playnanoo.com/api/v20240101/social/signin
  • Method: PUT
  • 需要认证: 否

请求参数

参数类型必需说明
request_uuidstring必需请求唯一 ID(UUID)
account_typestring必需社交账户类型(例如:"google"、"facebook"、"apple")
account_tokenstring必需社交账户访问令牌
platformstring必需平台(例如:"aos"、"ios")
device_idstring必需设备唯一 ID
device_modelstring必需设备型号
device_osstring必需设备 OS
device_languagestring必需设备语言(例如:"KO"、"EN")
DeviceInfo 继承

此 API 的 Req 类继承自 DeviceInfo。DeviceInfo 的所有属性将自动包含。

响应数据

Res 类

字段类型说明
TokenSerializeTokenData令牌信息
PlayerSerializePlayerData玩家信息

SerializeTokenData 结构

字段类型说明
AccessTokenstring访问令牌
RefreshTokenstring刷新令牌

SerializePlayerData 结构

字段类型说明
UserUniqueIDstring用户唯一 ID
OpenIDstring开放 ID
Nicknamestring昵称
LinkedIDstring关联 ID
LinkedTypestring关联类型
PurchaseCountint购买次数
PurchaseCurrencyCodestring购买货币代码
PurchaseTotalPricedouble购买总金额
PurchaseVoidedCountint退款次数
PurchaseVoidedCurrencyCodestring退款货币代码
PurchaseVoidedTotalPricedouble退款总金额
Countrystring国家
Timezonestring时区
Offsetint时间偏移量
JoinPeriodint注册时长

Unity C# 实现

BaseResponse 类

所有 API 响应的基类。

public class BaseResponse
{
public string ErrorCode;
public string Message;
public string WithdrawalKey;
public string BlockKey;
}

字段说明:

  • ErrorCode:错误代码
  • Message:错误信息
  • WithdrawalKey:处于注销宽限期时恢复所需的密钥(仅在注销宽限期内的账户提供)
  • BlockKey:被封禁账户时提供的密钥(仅在被封禁的账户提供)

社交登录类

using System;
using System.Collections;
using UnityEngine.Networking;

public class SocialSignin
{
static string path = "https://service-account.playnanoo.com/api/v20240101/social/signin";

[Serializable]
public class Req : DeviceInfo
{
public string request_uuid;
public string account_type;
public string account_token;

public IEnumerator Send(
string request_uuid,
string account_type,
string account_token,
Action<Res> onSuccess,
Action<BaseResponse> onError)
{
if (!string.IsNullOrEmpty(request_uuid)) this.request_uuid = request_uuid;
if (!string.IsNullOrEmpty(account_type)) this.account_type = account_type;
if (!string.IsNullOrEmpty(account_token)) this.account_token = account_token;

yield return HttpClient.Send<Req, Res>(
UnityWebRequest.kHttpVerbPUT,
path,
requireToken: false,
body: this,
onSuccess: onSuccess,
onError: onError
);
}
}

[Serializable]
public class Res : BaseResponse
{
public SerializeTokenData Token;
public SerializePlayerData Player;
}

[Serializable]
public class SerializeTokenData
{
public string AccessToken;
public string RefreshToken;
}

[Serializable]
public class SerializePlayerData
{
public string UserUniqueID;
public string OpenID;
public string Nickname;
public string LinkedID;
public string LinkedType;
public int PurchaseCount;
public string PurchaseCurrencyCode;
public double PurchaseTotalPrice;
public int PurchaseVoidedCount;
public string PurchaseVoidedCurrencyCode;
public double PurchaseVoidedTotalPrice;
public string Country;
public string Timezone;
public int Offset;
public int JoinPeriod;
}
}

使用示例

Google 登录

public void GoogleSignIn(string googleAccessToken)
{
SocialSignin.Req req = new SocialSignin.Req();

StartCoroutine(req.Send(
request_uuid: Guid.NewGuid().ToString(),
account_type: "google",
account_token: googleAccessToken,
onSuccess: res =>
{
// 令牌
Debug.Log($"AccessToken: {res.Token.AccessToken}");
Debug.Log($"RefreshToken: {res.Token.RefreshToken}");

// 玩家信息
Debug.Log($"UserUniqueID: {res.Player.UserUniqueID}");
Debug.Log($"OpenID: {res.Player.OpenID}");
Debug.Log($"Nickname: {res.Player.Nickname}");
Debug.Log($"LinkedID: {res.Player.LinkedID}");
Debug.Log($"LinkedType: {res.Player.LinkedType}");
},
onError: (error) =>
{
Debug.LogError($"Google 로그인 실패: [{error.ErrorCode}] [{error.Message}]");
}
));
}

Facebook 登录

public void FacebookSignIn(string facebookAccessToken)
{
SocialSignin.Req req = new SocialSignin.Req();

StartCoroutine(req.Send(
request_uuid: Guid.NewGuid().ToString(),
account_type: "facebook",
account_token: facebookAccessToken,
onSuccess: res =>
{
Debug.Log("Facebook 로그인 성공!");
Debug.Log($"UserUniqueID: {res.Player.UserUniqueID}");
},
onError: (error) =>
{
Debug.LogError($"Facebook 로그인 실패: [{error.ErrorCode}] [{error.Message}]");
}
));
}

Apple 登录

public void AppleSignIn(string appleIdToken)
{
SocialSignin.Req req = new SocialSignin.Req();

StartCoroutine(req.Send(
request_uuid: Guid.NewGuid().ToString(),
account_type: "apple",
account_token: appleIdToken,
onSuccess: res =>
{
Debug.Log("Apple 로그인 성공!");
Debug.Log($"UserUniqueID: {res.Player.UserUniqueID}");
},
onError: (error) =>
{
Debug.LogError($"Apple 로그인 실패: [{error.ErrorCode}] [{error.Message}]");
}
));
}

支持的社交账户类型

account_type说明所需令牌
googleGoogle 账户Google OAuth2 Access Token
facebookFacebook 账户Facebook Access Token
appleApple 账户Apple ID Token
社交登录 SDK

要实现各社交平台的登录,需要对应平台的 SDK:

request_uuid

request_uuid 是用于唯一标识每个登录请求的 UUID。可以使用 Guid.NewGuid().ToString() 来生成。