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断开服务器连接

断开与聊天服务器的连接。

调用信息

DisConnect() {}

回调方法信息

public void OnDisconnected() {}

源代码

using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;

public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
ChatClient chatClient;

void Start()
{
chatClient = new ChatClient(this);
chatClient.SetPlayer("USER_ID", "USER_NAME");
chatClient.Connect();
}

public void OnConntected()
{
chatClient.DisConnect();
}

public void OnDisconnected()
{
Debug.Log("Disconnected");
}
}