断开服务器连接
断开与聊天服务器的连接。
调用信息
DisConnect() {}
回调方法信息
public void OnDisconnected() {}
源代码
using UnityEngine;
using PlayNANOO.ChatServer;
using PlayNANOO.ChatServer.Models;
public class PlayNANOOChatExample : MonoBehaviour, IChatListener
{
ChatClient chatClient;
void Start()
{
chatClient = new ChatClient(this);
chatClient.SetPlayer("USER_ID", "USER_NAME");
chatClient.Connect();
}
public void OnConntected()
{
chatClient.DisConnect();
}
public void OnDisconnected()
{
Debug.Log("Disconnected");
}
}